

In order to get vtex.exe onto your desktop, go into your program files and find it, more than likely the same place I did:Ĭ:\Program Files\Steam\steamapps\username\sourcesdk\bin
HOW TO USE VTEX.EXE HOW TO
vtfEdit is much faster in creating your textures, but I've yet to figure out how to make blend textures with it, so for the sake of this tutorial, I'll assume that you're using vtex.exe. The first one is vtfEdit and the other is vtex.exe. vtf file, the tooltexture.įirst of all you need to have one of two "programs" on your computer, it's much easier if you have a shortcut on the desktop so you can drag files onto it. vtf files, but if you want to display your blend in the texture browser much like valve does (where it shows both textures used) you will need a third. vmt files and your tooltexture.vtf files (but more on the tooltexture later)įor blend textures you technically only need two different. just make sure you do this in both locations, and this is just preference, but I'm recommending you make a folder called blend (I'm going to assume that you do this) to hold your blend. Within these "maps" folders you can/should create sub-folders organizing your textures into types i.e. You can name this folder anything you want, maps is fine, that's what I did. The way I learned was you need to have one in two different places:Ĭ:\Program Files\Steam\steamapps\username\sourcesdk_content\hl2\materialsrc (I'll refer to this location as location 1)Ĭ:\Program Files\Steam\steamapps\username\half-life 2\hl2\materials (I'll refer to this location as location 2) vtf files for your final blend.īefore I go further, it's important to note that if you want to get any of your custom textures into the game, you need to create a texture folder to hold all your custom files in.
HOW TO USE VTEX.EXE CODE
This is kind of a long tutorial, and the first that I have attempted to write for the public, so forgive me if it's hard to follow.Ĭreating blend textures for your displacement surfaces in half life 2 is as simple as creating a basic texture for the game, there's just a little bit more code you need to put into your vmt.
